![]() This is important because when you join another player’s game, the game will check both players’ profiles to see if their “Story Quest” state is matching and if so, they can play with each other and their progress will be SAVED. When this happens, the game refers to your profile within the game files and marks whether you’ve completed it or not (more details with images provided later). As you interact with the game world, you will either do things or hit specific triggers that mark a sort of ‘checkpoint’. “Story quest” is how the game keeps track of your game progression in terms of the main story of the game. Understanding how “Story Quest” works will help you greatly in joining friends and random players, without causing problems with your own personal save files, and make cooperative play smoother. Loot respawns overtime without resetting the server.Resetting the server and rehosting resets loot, enemy mobs, and interactable.Unless dueling, there is no friendly fire or player-on-player collision.Players can not drop items for other players.(For example, two players could be across the map from each other, one could complete the quest, and BOTH would receive credit.) Players don’t need to be near each other in the game to finish quests.Players don’t need to be near each other in the game to progress or complete the steps of a quest.game save state) by selecting a different profile before clicking “Play Online”. ![]() You can join friends through Steam or the “Browse” menu.Creating a private game only allows friends to join. ![]() I.e., side quests DO NOT affect progression points towards joining your game. ![]() “Story quest” is what the game refers to when checking if players have matching progression points. Creating a public game allows for any user in the game to join your game (regardless of player level and “Story quest”). ![]()
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